Me As A Designer
Hello! I’m Dr. Wei Yan, an Instructional Designer and Educational Technologist passionate about creating inclusive, engaging, and culturally responsive learning experiences. With a Ph.D. in Educational Technology and extensive experience designing professional development and online learning for K–12 and higher education,
I specialize in:
• Designing scalable online courses and training materials
• Developing accessible, multimedia-rich content using tools like Articulate Storyline, Adobe Creative Cloud, and Canvas
• Supporting underrepresented learners through culturally grounded pedagogy
• Collaborating across research, industry, and education sectors
My Projects Will
Learn more about what Empower educators to integrate computer science and AI into their classrooms.
Help learners build technical skills using accessible and research-based instructional strategies.
Bridge educational equity gaps with inclusive and community-informed design.we do
Professional Development for Teachers
Let's Talk Code
Goal: create accessible, inclusive, and pedagogically sound learning experiences that empower CS in-service teachers
Tools Used: Canvas, Zoom, Articulate360
Role: Lead Postdoctoral Researcher
Affiliation: Northern Arizona University
Audience: K–12 teachers serving Navajo Nation schools
Professional Development for Teachers
Virtual Session for AI Tools
Goal: create a virtual session and related materials for the teacher BootCamp
Tools Used: Canva, Padlet, Google Slides
Role: Instructional Designer
Affiliation: Mark Cuban Foundation (Teacher Bootcamp – Sample Session Design)
Audience: High school educators across content areas (ELA, Math, Science, Social Studies)
Online Metrology Courses (BS & MS Level)
Metrology Courses
Goal: design of asynchronous STEM courses for Metrology knowledge learning
Tools Used: Articulate, EZgenerator, h5p
Role: Lead Designer
Affiliation: Northern Arizona University
Audience: High school educators, undergraduates, and graduates
Learning Technology Project
Learning Technology
Goals: design a learning technology that can improve engineering students' understanding of a given engineering problem.
Tools Used: Wix, Adobe Photoshop, Google Docs
Role: Designer
Audience: Industry Investor, Technology Designer, Undergraduate, and Graduate in the Engineering field.
Course Works
Usability Study
Goals: Understand how users used and learned the game-based learning project Diabetes Journey
Tools Used: WordPress, Zoom, Google Suite
Role: Designer, Researcher
Audience: Teenagers with Diabetes, Technology Designers.
Course Works
CS Concept: Debugging
Goal: The purpose of this instructional design project is to provide debugging history, knowledge, strategies, and teaching methods.
Tools Used: Articulate | Adobe CC | Canvas | PlayPosit
Role: Designer
Audiences: K–12 CS teachers, undergrads, faculty
Course Works
E-portfolio
Goal: The purpose of this instructional design project is to provide personal skills and qualifications
Tools Used: Articulate | Adobe CC | PlayPosit| Google Site| ScreenCasting
Role: Designer
Audiences: K–12 teachers, undergrads, faculty
Course Works
Exploring An Inquiry
Goal: Present how stop-motion animation can be used to support second-grade students' understanding of place value
Tools Used: Articulate | Adobe CC | Canvas | PlayPosit
Audiences: K–12 teachers, undergrads, faculty
Graphic Designs
I designed and facilitated a workshop introducing core graphic design principles essential for creating effective, accessible, and visually engaging learning experiences. The session emphasized both visual communication and inclusive design, and included:
• Techniques for applying visual hierarchy, white space, and typography to guide attention and reduce cognitive load
• Accessibility best practices, such as using high color contrast, legible fonts, alt text for images, and layout structures compatible with screen readers
• Live demos using Canva and Adobe tools to transform real-world instructional content into more inclusive designs
• Hands-on activities where participants applied design and accessibility principles to their own slides, infographics, or eLearning modules
• Peer review and feedback rounds to reflect on both visual effectiveness and accessibility impact